Obviously, Connect6 is a fair game unlike Gomoku but in Connect6 it is necessary to place SIX in a row, so, it's too different game. The proposing game "Connect5" unites the properties of Gomoku/Renju and Connect6.
THE RULES OF CONNECT5
The rules are the same as in Connect6 with two differences: 1. It is necessary to place FIVE or more pieces in a solid row vertically, horizontally or diagonally. 2. It is prohibited for each players during the same move to put both pieces at the same line (vertical, horizontal or diagonal).
Motivation: The game is more close to Renju/Gomoku since it is necessary to place FIVE pieces in a row (not 6 as in Connect6). The three is not a threat to win in one move but it is necessary to close three from at least one side (if there is no own forced play). So, the game is similar to Gomoku/Renju, moreover, as rule, the playing is going at two flanks simultaneously. There exist wins by means of "fouls", for example, if to place by one move two fours such that the defending points are on the same line. In some sense, it is similar to fouls in Renju. It is very hard to win in early opening since it's more easy to defend than to attack in the case of small number of pieces on the board. Therefore, the knowlenge of the opening theory has not significance. But in the case of big number of pieces on the board the possibilities for attacks are growing strongly because of "fouls" ideas.
The implementation of this game is very easy on the base of Connect6.
I have to say that I suspect Professor Wu had a good reason for making it six or more, instead of five or more (see the article on Connect6 on WikiPedia for details on Professor Wu). Not being a strategy game theorist or a math/logic whiz, I don't know whether your other rules above might solve the same problem he tried to solve by making it six or more.
Thanks for the suggestion! We'll definitely consider it. -- T.J. Crowder First Primate Pocket-Monkey.com
Thank you, I believe that this is the best decision.
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