We've made a small improvement in the quality of the graphics used in the non-Java games, to bring them up to the same quality level as the Java game graphics (previously, they were a bit fuzzier). The difference is small, but hopefully noticeable.
At the moment, you have to turn on the new graphics on purpose by clicking a link above the game saying "click here to try the new PNG graphics". Once you turn it on, it will stay on for the rest of your visit, but you'll have to turn it on again when you come back later. If this trial goes well, we'll reverse that so you have to explicitly turn it off if you want to use the old ones. When we post the upcoming update, hopefully we'll just be using the new graphics so you won't have to do that anymore.
(The upcoming update has several other improvements to the graphics, but this was something we could put up in the interim before the main update goes live.)
Much better than the old Non-Java graphics! The old ones were bearable, but these actually rival the Java interface in everything except smoothness (which is easy to go without considering the marked speed increase).
I imagine both WebTV and dial-up users will appreciate this immensely.
A couple of you wrote in to report the missing PNG image on RadarWar -- it was the bit where you place a shot, which normally looks like a target. For some reason that image was missing. That's fixed now, thanks for letting me know about it! -- T.J. Crowder First Primate Pocket-Monkey.com
Yes--it works find and dandy now. Of course, even before the game was still nicely playable; the "image not found" box-with-an-x in it was still a nice indicator of where you'd shot. :-) But of course the target looks much better.
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