I'm sure it's working correctly, but I'm not understanding it - or I'm missing something - or something.
The fast tournaments start out with a hard limit of 1 day, but you for moving early, you earn 1/2 hour for every hour you move early. So if I move right away after my opponenet, I would think I would earn about 12 hours (or 11.5 hours depending if the results are rounded.)
But yet, each time that game comes back to me, it still shows the move must be made exactly 1 day from when the other move was done.
So ??????? Does that mean there is "hidden" grace time if I were to let those games go past the 1 day which is shown on the main page? .... or am I missing something.
Oh, and great job on getting tournaments to the site!
Oh, and great job on getting tournaments to the site!
Thanks!
So if I move right away after my opponenet, I would think I would earn about 12 hours (or 11.5 hours depending if the results are rounded.)
Yup, just barely less than 12 hours.
But yet, each time that game comes back to me, it still shows the move must be made exactly 1 day from when the other move was done.
The "must move by" column shows the point at which the game will reach the main time limit, after which it will start eating into your grace time for that game. We show the main limit on that page because that's the one that you should usually go by. So for tournament games, really that column should probably be "should move by".
So how do you tell how much grace time you have saved up in a game and when you really absolutely must move by? Erm, well, um, right now you can't. :-) We're working on ways to display that information, perhaps as an option on the Current Games page.
OK, I guess I'm just use to how some other turn based sites do it.
And that is it will take the main time limit and add the "grace" time limit, then show whatever is smaller (main+grace or hard limit) - and show that as how much time you have to make a move before time out.
So in about a couple of days you will have the first person asking why someone has negative time left - which in reality they are using the (currently) invisable grace time. :-)
.... And yes, love tournaments. I was barely playing on this site until I heard you were getting tournaments, now I'm here every day again!
Yeah, I know what you mean. There was an underlying technical reason for using the main limit instead of the actual expiration time at one point, but I got rid of that (it was unworkable for other reasons) before we even got to the testing stage. Just didn't update the display.
All: Given that the column shown on the Current Games page says "Must Move By", I think I should change it to show the real drop-dead time. What do you think?
I like the idea of seeing the exact amount of time I have left in a game. Sometimes if I'm in a real hurry, I'll come to the websites and just play games I need to so I don't time out, and then come back later to play the rest - so I know I would like to see how much time I have left.
Yeah, it's pretty hard to argue this the other way, isn't it? :-)
Andy: Of course that would be [soft limit + grace] or [hard limit], whichever is sooner. All the grace time in the world won't take you past the hard limit.
All: Given that the column shown on the Current Games page says "Must Move By", I think I should change it to show the real drop-dead time. What do you think?
We'll definitely change this, both on the Your Turn list and also on the Their Turn list -- as someone pointed out to me this morning, from her list it looks like some of her opponents should have timed out this morning (where in fact they're now eating into their grace time).
Sorry for the hassle! -- T.J. Crowder First Primate Pocket-Monkey.com
I have full confidence you will make this work so we can see the real time we have per game. Great job and keep it up, I'm getting more fun on PM every day.
In line with the discussion in this thread, in the update last night we changed the "must move by" column to show the actual expiration of the game (allowing for grace time), not the main limit. Announcement here.
Forum
software by
Crowder Software Pocket-Monkey and the Pocket-Monkey logo are trademarks of T.J. Crowder and Jock Murphy. All other trademarks are the property of their respective owners.