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Bug detecting end-of-game automatically

Thread #30 - Messages: 5   (some may be hidden) **This thread is closed** 
 Bug detecting end-of-game automatically Message #91    Replies: 1
posted by T.J. (T.J. Crowder) on 12/09 at 10:04
Hi Folks,

Just wanted to point to this message in the News and Announcements section -- the Checkers game (including Kings Corners, etc.) doesn't always automatically detect that a player has won. Follow the link for details.
--
T.J. Crowder
Pocket-Monkey.com
 
 Re: Bug detecting end-of-game automatically Message #4110    Replies: 1
posted by T.J. (T.J. Crowder) on 10/29 at 10:36
Hi folks,

This bug is fixed (details). If a player can't move, they've lost (unless, of course, you're playing Anti-Checkers and they've won).

Wow, took nearly three years between the post above saying it was broken and the fix. Well, I guess we had a few higher priorities (tournaments, etc.). ;-)

Enjoy your games!
--
T.J. Crowder
First Primate
Pocket-Monkey.com

   
 Re: Bug detecting end-of-game automatically Message #4189    Replies: 1
posted by T.J. (T.J. Crowder) on 11/13 at 10:41
Hi folks,

Tarzan has reported a bug in this code which makes it sometimes think the game is over when it isn't (yeesh!). We're looking at it...
--
T.J. Crowder
First Primate
Pocket-Monkey.com

     
 Re: Bug detecting end-of-game automatically Message #4334    Replies: 1
posted by T.J. (T.J. Crowder) on 12/09 at 17:52
Hi folks,

I've finally had time to sit down and look at this -- and I'm pretty sure I know what's wrong. Fix en route...
--
T.J. Crowder
First Primate
Pocket-Monkey.com

       
 Re: Bug detecting end-of-game automatically Message #4339    Replies: 0
posted by T.J. (T.J. Crowder) on 12/10 at 11:09
It's fixed!
--
T.J. Crowder
First Primate
Pocket-Monkey.com

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